package com.ws.game.lesson4.basic
{
	import com.ws.game.common.components.graphic.Triangle;
	import com.ws.game.common.global.Global;
	import com.ws.game.lesson3.fire.L3;
	import com.ws.game.skins.BasicSkin;
	
	import flash.events.Event;
	
	public class L4 extends L3
	{
		public function L4()
		{
			super();
		}
		
		override protected function addGameObjects():void{
			super.addGameObjects();			
			var basic:Basic = new Basic(new BasicCtrl(),new BasicSkin());
			basic.x = (this.gSce.width-basic.width) /2;
			basic.y = (this.gSce.height);
			Global.basic = basic;
			this.gSce.addGameObject(basic);
		}
	}
}